I honestly...am pretty dissapointed at how little I got done here.
I wasn't even able to animate ANYTHING due to lots, and lots of model constraint problems, and scenery issues with the scene.
I was only able to take pictures of the scene and the model...both still have their share of heavy issues however...
This is all I have..
:
Friday, December 14, 2012
Wednesday, November 28, 2012
Monday, November 26, 2012
Updates so far are me still struggling with the model.
I've been trying to correct some of the errors some of the finger joints have because some of them are way off in movement when they are rotated. For this reason, still using skin weights to fix them and correct them as soon as i can to animate already.
I've been trying to correct some of the errors some of the finger joints have because some of them are way off in movement when they are rotated. For this reason, still using skin weights to fix them and correct them as soon as i can to animate already.
Friday, October 12, 2012
3D Modeling: Agile Day 11
Just still working on skeleton rigs, im trying to be safe on creating it so, im still trying.
heres the progress
heres the progress
Thursday, October 11, 2012
3D Modeling: Agile Day 10
Basically am starting up the skeleton rigs and so on, trying to get them to be placed nicely since my perspectives aren't letting me.
Still, i'm trying to figure out something, I'll see what i can do about the skeleton rigs.
Still, i'm trying to figure out something, I'll see what i can do about the skeleton rigs.
Friday, October 5, 2012
3D Modeling: Agile Day 9
I made this model almost near perfect..however I'm thinking of finishing this at home. Just textured the base model again trying to finish it, but i'll improve on the base textures later on.
Heres another sample:
Heres another sample:
Wednesday, October 3, 2012
3D Modeling: Agile Day 8
Today i basically just started messing around with textures in photoshop and maya. This is what i progressed on so far.
Tuesday, October 2, 2012
3D Modeling: Agile Day 7
Well today, figured out how to just make some hair stop from flowing onto the model, and deconstructed the shoulders a bit to allow for more arm space/movement
I also am barely beginning the texturing process, im using photoshop for textures for now.
I also am barely beginning the texturing process, im using photoshop for textures for now.
Monday, October 1, 2012
3D Modeling: Agile Day 6
Today i finally made some decent hair in maya, however alas its still not completed yet without curve edits.
This is an update on it so far.
This is an update on it so far.
Thursday, September 27, 2012
3D Modeling: Agile Day 5
This day i was just creating some hair.
Nothing basic progress couldnt make of...still trying to figure it out
Nothing basic progress couldnt make of...still trying to figure it out
Wednesday, September 26, 2012
3D Modeling: Agile Day 4
Today i finished the entire base set body with all modifications set in place.
The only thing to be left for details on the body, is to generate the hair for Agile, and apply some textures before I start to do a skeleton rig.
For now..this is the base, clean and without hair.
The only thing to be left for details on the body, is to generate the hair for Agile, and apply some textures before I start to do a skeleton rig.
For now..this is the base, clean and without hair.
Tuesday, September 25, 2012
3D Modeling: Agile Day 3
Well, today I continued on to keep modeling out my character Agile.
I fixed some problems with the torso...although personally to me it seems a bit shrunk.
Then again, i'll touch up on it tomorrow.
I made the bottom portion of the torso and added a leg with a foot attached via sphere
I simply duplicated the parts into a copy of the leg and made a copy to make it look like theres a right leg besides the one i constructed.
I'll fix moreover the torso tomorrow, and start working on the arms for sure.
This is progress so far:
I fixed some problems with the torso...although personally to me it seems a bit shrunk.
Then again, i'll touch up on it tomorrow.
I made the bottom portion of the torso and added a leg with a foot attached via sphere
I simply duplicated the parts into a copy of the leg and made a copy to make it look like theres a right leg besides the one i constructed.
I'll fix moreover the torso tomorrow, and start working on the arms for sure.
This is progress so far:
Monday, September 24, 2012
3D Modeling: Agile Day 2
I continued my process of modeling out Agile through maya.
Currently, i've been able to create a torso for him...however...I'm still taking care of some rigid edges of it.
Hopefully they'll be fixed by 2morrow when i keep working on it...and i'll take a gander at the bottom torso and perhaps legs.
Just another picture to show progress:
Currently, i've been able to create a torso for him...however...I'm still taking care of some rigid edges of it.
Hopefully they'll be fixed by 2morrow when i keep working on it...and i'll take a gander at the bottom torso and perhaps legs.
Just another picture to show progress:
Friday, September 21, 2012
3D Modeling: Agile Day 1
Currently in my barely first few stages of development, I started modeling out my character named Agile in Maya.
Progress so far has lead to head modeling. Made quite a few cuts around to mesh the face together.
I'll save the hair for later, as it's an extensive process. I'll leave it most likely for last before i start making a skeleton & rig for Agile.
This is just a sample so far of what I did for work on Agile, nothin special.
Progress so far has lead to head modeling. Made quite a few cuts around to mesh the face together.
I'll save the hair for later, as it's an extensive process. I'll leave it most likely for last before i start making a skeleton & rig for Agile.
This is just a sample so far of what I did for work on Agile, nothin special.
Monday, April 9, 2012
Video Game Selections
To represent three games i appreciate a ton, I'll list three choices here.
-Chrono Trigger
Chrono Trigger was released in 1995 by SquareSoft. By traveling through time to vanquish an evil that has stuck since the near beginning of time, a band of heroes must defeat this source to relieve the world of its slowly impending doom. Chrono Trigger to me in simple terms, revolutionized what I thought what a game was originally as just a simple adventure, led me to believe a masterpiece of a game can be emotionally effecting, and cause the player to learn something new that not many games can express anymore. Chrono Trigger itself, is a masterpiece. How do i support this? I bought an original boxed used copy of this game because I loved it so much, for $160. It's THAT good.
-The Legend of Zelda: Ocarina of Time
This Legend of Zelda game revolutionzed the 3D industry back then as such an amazing feat pulled off the same as Super Mario 64 did, this is the legend of zelda, ocarina of time. Released in 1998, this legend of zelda game was the first of its franchise to enter the 3D platform. Upon exploring through the vast lands Hyrule has to offer, the player immerses themselves into a world where exploration is key to advancing, along with the appealing factors of travel combined with the world of the current and the future, experienced by a young Kokori boy named Link. To me, the Ocarina of time also appealed my thought of how such a game can land as a forever exisiting memory of how a game can impact someone. This truly, was a beautiful game to appeal anyone. Pick it up again as well to experience some old memories.
-Mother 2 (Earthbound - USA)
Earthbound, the first and only Mother game released into the U.S., under the name of Earthbound. Released in America in 1995, Earthbound was promoted with a horrible marketing campaign in a honest review which shunned sales, but that shouldn't make you feel negative about playing this masterpiece. Earthbound is not your typical RPG, as it takes place in a fictional location in America, where a young boy named Ness, must make new friends along the way to defeat an evil from the past, named Giygas. To me, Earthbound also made a real heavy impact on me equally as much as Chrono Trigger did. It changed my perspective on how a game can be creative in its own system, and still be successful. This also is a powerful emotional game, which heavily revolves around friendship, and the courage to stand up to revolutionize yourself. Earthbound is nothing more, than a true classic itself, and has the power to really teach you a thing or two about yourself.
-Chrono Trigger
Chrono Trigger was released in 1995 by SquareSoft. By traveling through time to vanquish an evil that has stuck since the near beginning of time, a band of heroes must defeat this source to relieve the world of its slowly impending doom. Chrono Trigger to me in simple terms, revolutionized what I thought what a game was originally as just a simple adventure, led me to believe a masterpiece of a game can be emotionally effecting, and cause the player to learn something new that not many games can express anymore. Chrono Trigger itself, is a masterpiece. How do i support this? I bought an original boxed used copy of this game because I loved it so much, for $160. It's THAT good.
-The Legend of Zelda: Ocarina of Time
This Legend of Zelda game revolutionzed the 3D industry back then as such an amazing feat pulled off the same as Super Mario 64 did, this is the legend of zelda, ocarina of time. Released in 1998, this legend of zelda game was the first of its franchise to enter the 3D platform. Upon exploring through the vast lands Hyrule has to offer, the player immerses themselves into a world where exploration is key to advancing, along with the appealing factors of travel combined with the world of the current and the future, experienced by a young Kokori boy named Link. To me, the Ocarina of time also appealed my thought of how such a game can land as a forever exisiting memory of how a game can impact someone. This truly, was a beautiful game to appeal anyone. Pick it up again as well to experience some old memories.
-Mother 2 (Earthbound - USA)
Earthbound, the first and only Mother game released into the U.S., under the name of Earthbound. Released in America in 1995, Earthbound was promoted with a horrible marketing campaign in a honest review which shunned sales, but that shouldn't make you feel negative about playing this masterpiece. Earthbound is not your typical RPG, as it takes place in a fictional location in America, where a young boy named Ness, must make new friends along the way to defeat an evil from the past, named Giygas. To me, Earthbound also made a real heavy impact on me equally as much as Chrono Trigger did. It changed my perspective on how a game can be creative in its own system, and still be successful. This also is a powerful emotional game, which heavily revolves around friendship, and the courage to stand up to revolutionize yourself. Earthbound is nothing more, than a true classic itself, and has the power to really teach you a thing or two about yourself.
Wednesday, February 8, 2012
1st 3D Model ~ Mexha
I was at first rendering a bull skull to be honest, but my preferences made me permanently lose the file, and thus I started from scratch on something I now appreciate better, which is a giant trecking massacring machine.
I used all kinds of polygons, such as the rectangular, sphere and cone polygons and sculpted them to fit the image for my standards.
For shaders, I used Lambert shaders for the model to be reflective.
Lighting, was ambient light centered at a certain angle to be finely adjusted.
Finally, I added a sky effect through maya's texturing through hyper shader to add on the background
(One picture I added an ocean layer to add an effect on the reflective shade tones)
So to present, here's my renders of my own custom model, Mexha. Enjoy.
I used all kinds of polygons, such as the rectangular, sphere and cone polygons and sculpted them to fit the image for my standards.
For shaders, I used Lambert shaders for the model to be reflective.
Lighting, was ambient light centered at a certain angle to be finely adjusted.
Finally, I added a sky effect through maya's texturing through hyper shader to add on the background
(One picture I added an ocean layer to add an effect on the reflective shade tones)
So to present, here's my renders of my own custom model, Mexha. Enjoy.
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