Friday, September 21, 2012

3D Modeling: Agile Day 1

Currently in my barely first few stages of development, I started modeling out my character named Agile in Maya.

Progress so far has lead to head modeling. Made quite a few cuts around to mesh the face together.
I'll save the hair for later, as it's an extensive process. I'll leave it most likely for last before i start making a skeleton & rig for Agile.

This is just a sample so far of what I did for work on Agile, nothin special.


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