Just still working on skeleton rigs, im trying to be safe on creating it so, im still trying.
heres the progress
Friday, October 12, 2012
Thursday, October 11, 2012
3D Modeling: Agile Day 10
Basically am starting up the skeleton rigs and so on, trying to get them to be placed nicely since my perspectives aren't letting me.
Still, i'm trying to figure out something, I'll see what i can do about the skeleton rigs.
Still, i'm trying to figure out something, I'll see what i can do about the skeleton rigs.
Friday, October 5, 2012
3D Modeling: Agile Day 9
I made this model almost near perfect..however I'm thinking of finishing this at home. Just textured the base model again trying to finish it, but i'll improve on the base textures later on.
Heres another sample:
Heres another sample:
Wednesday, October 3, 2012
3D Modeling: Agile Day 8
Today i basically just started messing around with textures in photoshop and maya. This is what i progressed on so far.
Tuesday, October 2, 2012
3D Modeling: Agile Day 7
Well today, figured out how to just make some hair stop from flowing onto the model, and deconstructed the shoulders a bit to allow for more arm space/movement
I also am barely beginning the texturing process, im using photoshop for textures for now.
I also am barely beginning the texturing process, im using photoshop for textures for now.
Monday, October 1, 2012
3D Modeling: Agile Day 6
Today i finally made some decent hair in maya, however alas its still not completed yet without curve edits.
This is an update on it so far.
This is an update on it so far.
Subscribe to:
Comments (Atom)