Thursday, September 27, 2012

3D Modeling: Agile Day 5

This day i was just creating some hair.

Nothing basic progress couldnt make of...still trying to figure it out


Wednesday, September 26, 2012

3D Modeling: Agile Day 4

Today i finished the entire base set body with all modifications set in place.

The only thing to be left for details on the body, is to generate the hair for Agile, and apply some textures before I start to do a skeleton rig.

For now..this is the base, clean and without hair.


Tuesday, September 25, 2012

3D Modeling: Agile Day 3

Well, today I continued on to keep modeling out my character Agile.
I fixed some problems with the torso...although personally to me it seems a bit shrunk.
Then again, i'll touch up on it tomorrow.

I made the bottom portion of the torso and added a leg with a foot attached via sphere

I simply duplicated the parts into a copy of the leg and made a copy to make it look like theres a right leg besides the one i constructed.

I'll fix moreover the torso tomorrow, and start working on the arms for sure.

This is progress so far:

Monday, September 24, 2012

3D Modeling: Agile Day 2

I continued my process of modeling out Agile through maya.

Currently, i've been able to create a torso for him...however...I'm still taking care of some rigid edges of it.
Hopefully they'll be fixed by 2morrow when i keep working on it...and i'll take a gander at the bottom torso and perhaps legs.

Just another picture to show progress:


Friday, September 21, 2012

3D Modeling: Agile Day 1

Currently in my barely first few stages of development, I started modeling out my character named Agile in Maya.

Progress so far has lead to head modeling. Made quite a few cuts around to mesh the face together.
I'll save the hair for later, as it's an extensive process. I'll leave it most likely for last before i start making a skeleton & rig for Agile.

This is just a sample so far of what I did for work on Agile, nothin special.