Today i finished the entire base set body with all modifications set in place.
The only thing to be left for details on the body, is to generate the hair for Agile, and apply some textures before I start to do a skeleton rig.
For now..this is the base, clean and without hair.
This is looking great! If you want to start texturing then you can do so how Kevin taught you or you can use these approaches:
ReplyDeleteUV Texture Editor
http://☂.net/umbrella/2010/08/the-basics-of-uv-mapping-in-maya-2011/
(You can color it in Photoshop)
Paint Tools in Maya
http://www.3dtutorialzone.com/tutorial?id=64
Photoshop:
http://www.youtube.com/watch?v=o6OEshHH8k0
(You will have to save your model as an OBJ)
I'll leave the approach up to you but let me know so that I can help. Also, I hope your learning about Maya Hair, you can get great results but remember the computers we use will slow everything down. I found this tutorial that should help.
http://www.youtube.com/watch?v=dlxWHvbgTLQ
Its pretty simple but if you learn more about textures, different maps (bump mapping and displacement mapping), shaders, and materials then you'll be able to get the desired look.
Again, let me know what your aiming for and I'll help you get there.