I was at first rendering a bull skull to be honest, but my preferences made me permanently lose the file, and thus I started from scratch on something I now appreciate better, which is a giant trecking massacring machine.
I used all kinds of polygons, such as the rectangular, sphere and cone polygons and sculpted them to fit the image for my standards.
For shaders, I used Lambert shaders for the model to be reflective.
Lighting, was ambient light centered at a certain angle to be finely adjusted.
Finally, I added a sky effect through maya's texturing through hyper shader to add on the background
(One picture I added an ocean layer to add an effect on the reflective shade tones)
So to present, here's my renders of my own custom model, Mexha. Enjoy.



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